Jean-Baptiste Kempf defines 'glass-to-glass' latency as the time from a computer generating an output (like a game frame) to it being displayed. His ambitious goal is four milliseconds, which translates to 240 Hz, a target currently achieved by specialized hardware but not yet consistently over the internet. Current achievements are around seven milliseconds.
Impact: High. This pursuit of near-instantaneous feedback is crucial for applications like remote robotics and immersive gaming, where even small delays can significantly impact performance and user experience.
In the source video, this keypoint occurs from 03:34:30 to 03:36:45.
Sources in support: Jean-Baptiste Kempf (Lead Developer of VLC, President of VideoLAN)

